![]() If you add an item to your library that resides somewhere else on your computer. The purpose of "copying" is to create permanent assets that will survive deleting or moving their source media files ![]() tscproj that is built, saved, but not exported as zipĪ major problem with "link to content" is that moving/deleting the referenced media will break the Library asset because it will no longer be able to see those files assetproj will contain reference paths to those assets, and the folder will not contain the media files this is the same thing that you have with a. assetproj is created, in its own folder, but the media files are left where they are, and the. In CS9, when you elect to "link to content", a. assetproj file at this point, a Library asset folder looks just like a folder you get when you import a zipped project. When you create a Library asset, a special project file is created, and stored in its own folder in the Library master folder if the asset references media files, and you are "copying" assets to Library, a copy of the referenced media files are copied to the same folder that contains the. TechSmith got rid of this Feature/Option? Closed Camtasia, and reopened the project.Īs you will see, the library item is removed, the image, complete with animation is there. trec just happens to be a Camtasia editor recording.Īnyway, you'll see the Image in the Library as item "Lookey" ![]() ![]() I animated the Volkswagen Image to cross the screen and added it to the library. If all my programs created duplicate video files I would need a Stack Of Hard Drives to function. Camtasia is the only program that thinks the Library needs to create duplicate video files. It became useless to me when everything placed in became a duplicate file. You're forced into keeping the Library assets forever, or zipping your projects and keeping them forever. ![]()
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